Skill Class: Archer | ||||||||||
Preceding Skill: [Zephyr Leap], [Watcher] Quickly fall back to keep enemies in check. SHIFT + ↓ Can be used with your crossbow | ||||||||||
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Requirements: - Zephyr Leap - Watcher | ||||||||||
Attack damage 884% x4 Accuracy Rate +10% Maximum 10 targets Recover 50 MP per hit (Nullified during cooldown) Stiffness on hits (Nullified during cooldown) No character collision during the skill (Nullified during cooldown) Super Armor -> Forward Guard during the skill (Nullified during cooldown) Down Attack Learn this skill to maintain Awakening when using Ultimate: Zephyr Leap. Damage reduced during cooldown. Movement distance reduced during cooldown. Damage -35% in PvP only. | ||||||||||
Skill Add-On Effects Extra AP Against Monsters +30 for 12 sec Extra Damage to Humans +15 for 12 sec All DP +20 for 15 sec All Evasion Rate +5% for 15 sec All Accuracy Rate +5% for 12 sec Critical Hit Rate +30% for 12 sec Attack/Casting Speed +10% for 12 sec Movement Speed +10% for 12 sec Extra Damage to Humans -15 for 10 sec for target All DP -20 for 10 sec for target All Evasion Rate -5% for 10 sec for target All Accuracy Rate -5% for 10 sec for target Attack/Casting Speed -10% for 7 sec for target Movement Speed -10% for 7 sec for target 100 bleeding damage per 3 sec for 15 sec Instantly recover 10 HP per hit Instantly recover 20 MP/WP/SP per hit 15% chance to Down Smash target 15% chance to Air Smash target Back Attack damage +5% for 7 sec Down Attack damage +5% for 7 sec Air Attack damage +5% for 7 sec Critical Hit damage +5% for 7 sec | ||||||||||
Skill Class: Archer | ||||
Moves behind the enemy in a split second. RMB while holding SHIFT + ↓ Black Spirit's Rage -25% | ||||
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Attack 1 damage 884% x3 Attack 2 damage 884% x4 Accuracy Rate +10% Maximum 10 targets Increased attack area Recover 50 MP per hit Stiffness on attack 1 hits No character collision during the skill Invincible while concealed Super Armor during the skill Down Attack Damage -35% in PvP only. Dismount target on hits. Injures target with 20% of the damage of a hit. The skill will not work during cooldown. |