Grade:
Effects
AP doesn't drop when it rains
Additional Damage to Demihumans +X
Additional Damage to Humans
Additional Damage to Humans +X
All AP +X
All AP Up
All Accuracy +X
All Accuracy Up
All Resistance +X%
Attack Speed +X Level
Attack Speed -X Level
Casting Speed +X Level
Casting Speed -X Level
Critical Hit +X
Critical Hit -X
Extra AP against Monsters +X
Extra Damage to All Species +X
Extra Damage to All Species +X(Exc. Humans)
Extra Damage to All Species Up
Extra Damage to All Species Up (Exc. Humans)
Extra Damage to Demihumans Up
HP Recovery +X by Y% of chance per hit
Hunting Damage +X
Ignore All Resistance +X%
Max Enhancement Up
Max HP -X
Max HP+X
Movement Speed -X Level
Movement Speed+X Level
Savage Rift Damage +X
Extra AP against monsters up (enhancement level PRI or up)
Medium/Large Siege Tower, Cannon, and Annex for Node/Conquest War Additional Damage (Excluding Hwacha, Flame Tower) +X
ID   Title ? Level Attack (AP) Defense (DP) Accuracy Evasion Damage Reduction CLASS GRADE STATS EFFECTS
ID   Title Level Attack (AP) Defense (DP) Accuracy Evasion Damage Reduction CLASS GRADE STATS EFFECTS
Loading data from server
My databases

Privacy Statement