Skill Class: Ranger | |||||||||
Shoot an arrow charged with the energy of wind. SHIFT + RMB Hold SHIFT + RMB to charge Direction while charging to move LMB + RMB while mounted | |||||||||
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Requirements: - Charging Wind I | |||||||||
1 and 2 times charged attack damage 526% x2 3 times charged attack damage 640% x2 Accuracy Rate +4% Maximum 10 targets Super Armor while charging (Nullified during cooldown) Knockback on hits (PvE only) Air Attack Down Smash Increased attack area while charging Consume 100 Stamina while charging Moving while charging consumes 300 Stamina 3 times charged attack damage applied instantly while mounted Consume an extra 9 MP while mounted | |||||||||
Skill Add-On Effects Extra AP Against Monsters +30 for 7 sec Extra Damage to Humans +15 for 7 sec All DP +20 for 10 sec All Evasion Rate +5% for 10 sec All Accuracy Rate +5% for 7 sec Critical Hit Rate +30% for 7 sec Attack/Casting Speed +10% for 7 sec Movement Speed +10% for 7 sec Extra Damage to Humans -15 for 7 sec for target All DP -20 for 7 sec for target All Evasion Rate -5% for 7 sec for target All Accuracy Rate -5% for 7 sec for target Attack/Casting Speed -10% for 4 sec for target Movement Speed -10% for 4 sec for target 100 bleeding damage per 3 sec for 9 sec Instantly recover 10 HP per hit Instantly recover 20 MP/WP/SP per hit 15% chance to Down Smash target 15% chance to Air Smash target Back Attack damage +5% for 5 sec Down Attack damage +5% for 5 sec Air Attack damage +5% for 5 sec Critical Hit damage +5% for 5 sec | |||||||||
Skill Class: Ranger | ||||
Black Spirit's Rage Shoot an arrow charged with the energy of wind. Auto-activated when using Charging Wind and consumes Black Spirit's Rage Black Spirit's Rage -100% | ||||
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Attack 1 damage 460% x1, max 26 hits Attack 2 damage 460% x1, max 26 hits Last attack damage 460% x14 Critical Hit Rate +100% (PvE only) Accuracy Rate +4% Maximum 10 targets All AP +30 for 60 sec when using the skill Attack Speed +25% for 60 sec when using the skill Super Armor Stun on hits Down Smash Dismount target on hits. Injures target with 50% of the damage of a hit. |