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Skill Class: Nova | ||||||||||
Throw your scythe forward, then summon a star. The gravitational pull of the star will immobilize any enemies in its vicinity. RMB ← or → + RMB to summon a distant star | ||||||||||
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Requirements: - Awakening: Rising Star | ||||||||||
Attack 1 damage 1128% x1, max 2 hits Attack 2 damage 1128% x1, max 2 hits Critical Hit Rate +50% Maximum 10 targets Forward Guard during the skill (Nullified during cooldown) Knockback on hits (PvE only) (Nullified during cooldown) 52.02% damage in PvP only Summon 1 star(s) per attack (Nullified during cooldown) Pull in the target on hits Movement and Attack/Casting Speeds -50% for 1 sec on pull attack hits When two stars fuse, they briefly create a wider pull-in effect, and vanish. | ||||||||||
Skill Add-On Effects All Damage Reduction +20 for 15 sec All Evasion +20 for 15 sec All Accuracy +20 for 12 sec Critical Hit Rate +30% for 12 sec Attack/Casting Speed +10% for 12 sec Movement Speed +10% for 12 sec All Damage Reduction -20 for 10 sec to target All Evasion -20 for 10 sec to target All Accuracy -20 for 10 sec to target Attack/Casting Speed -5% for 4 sec to target Movement Speed -5% for 4 sec to target 100 bleeding damage per 3 sec for 15 sec Instantly recover 35 HP per target Instantly recover 20 MP/WP/SP per target 15% chance to Down Smash target 15% chance to Air Smash target Back Attack damage +5% for 7 sec Down Attack damage +5% for 7 sec Air Attack damage +5% for 7 sec Critical Hit Damage +5% for 7 sec | ||||||||||
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Skill Class: Nova | |||||||||
Throw your scythe forward, then summon a star. The gravitational pull of the star will immobilize any enemies in its vicinity. RMB while in Accel ← or → + RMB to summon a distant star | |||||||||
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Requirements: - Awakening: Rising Star | |||||||||
Attack 1 damage 2845% x1, max 2 hits Attack 2 damage 2845% x1, max 2 hits Critical Hit Rate +100% Maximum 10 targets Forward Guard during the skill (Nullified during cooldown) Knockback on hits (PvE only) (Nullified during cooldown) 46.24% damage in PvP only Damage reduced during cooldown Summon 1 star(s) per attack (Nullified during cooldown) Pull in the target on hits Movement and Attack/Casting Speeds -50% for 1 sec on pull attack hits When two stars fuse, they briefly create a wider pull-in effect, and vanish. | |||||||||