전체 퀘스트의 텍스트 표시/숨기기 {AudioVoice(NPC_VCE_NEW_7500_29_1_Griffith){ChangeScene(SnowyMain_092)Who... who goes there!? What are you doing? {AudioVoice(NPC_VCE_NEW_7500_29_4_Jordine){ChangeScene(SnowyMain_089)I guess we're out of options. Go outside and check the contents of the book... surreptitiously. I would advise you quit your demolition work and we make an expedient exit. {AudioVoice(NPC_VCE_NEW_7500_29_4_Rando){ChangeScene(SnowyMain_090)Hey, hey... Why are you carrying me off? Now I look like your accomplice! I did nothing wrong~
Jordine quickly grabbed Lando and disappeared. Return to Leomar without anyone noticing.
{AudioVoice(NPC_VCE_NEW_7500_29_1_Leomar)Wow! Amazing, simply amazing! How about we draw something up in a more official capacity? {AudioVoice(NPC_VCE_NEW_7500_29_2_Griffith){ChangeScene(SnowyMain_094)Leomar, sir, I think we might need to hire more guards. The soldiers discovered a poisoned needle nearby. {AudioVoice(NPC_VCE_NEW_7500_29_1_Jouan){ChangeScene(SnowyMain_095)Instead of just hiring more, how about we fire the lot and start fresh? How can we trade here when we are constantly in danger? {AudioVoice(NPC_VCE_NEW_7500_29_2_Jouan)That poison needle... I'm sure it's the work of that fugitive, Jordine. That menace should be lying low, so why stick his neck out here... {AudioVoice(NPC_VCE_NEW_7500_29_3_Jouan)Having discovered signs of his presence here, we, as Serendians, cannot sit idly by. |