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Skill Class: Tamer | ||||||||||
Brandish your celestial bo staff up and down quickly to damage enemies. F Can be added to a Quick Slot | ||||||||||
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Requirements: - Skybound Stab II - Awakening: Daru's Celestial Bo Staff | ||||||||||
Smash attack damage 4165% x1 Upward strike attack damage 4165% x2 Critical Hit Rate +50% (PvE only) (Nullified during cooldown) Maximum 10 targets Recover 23 MP per hit (Nullified during cooldown) All Damage Reduction -25 for 10 sec on hits (Nullified during cooldown) Floating on upward strike attack hits (Nullified during cooldown) Down Attack on smash attack hits Air Attack on upward strike attack hits Damage reduced during cooldown 37.62% damage in PvP only | ||||||||||
Show/hide awakening effects All Damage Reduction +20 for 15 sec All Evasion +20 for 15 sec All Accuracy +20 for 12 sec Critical Hit Rate +30% for 12 sec Attack/Casting Speed +10% for 12 sec Movement Speed +10% for 12 sec All Damage Reduction -20 for 10 sec to target All Evasion -20 for 10 sec to target All Accuracy -20 for 10 sec to target Attack/Casting Speed -5% for 4 sec to target Movement Speed -5% for 4 sec to target 100 bleeding damage per 3 sec for 15 sec Instantly recover 35 HP per target Instantly recover 20 MP/WP/SP per target 15% chance to Down Smash target 15% chance to Air Smash target Back Attack damage +5% for 7 sec Down Attack damage +5% for 7 sec Air Attack damage +5% for 7 sec Critical Hit Damage +5% for 7 sec | ||||||||||
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Skill Class: Tamer | ||||
Black Spirit's Rage Swiftly brandish the celestial bo staff up and down, inflicting damage to the enemy. RMB while holding F Black Spirit's Rage -50% | ||||
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Smash attack damage 6415% x1 Upward strike attack damage 6415% x2 Critical Hit Rate +50% (PvE only) Maximum 10 targets Recover 37 MP per hit All Damage Reduction -25 for 10 sec on hits Super Armor Floating on upward strike attack hits Down Attack on smash attack hits Air Attack on upward strike attack hits Increased attack area 38.38% damage in PvP only Dismount target on hits. Injures target with 30% of the damage of a hit. Not activated during cooldown. | ||||