Grade
Class
Effects
AP doesn't decrease when it rains.
All AP +X
All Accuracy +X
All Special Attack Extra Damage +X%
Attack Speed +X
Attack/Casting Speed +X
Casting Speed +X
Critical Hit +X
Critical Hit Damage +X%
Critical Hit Rate +X%
Extra AP Against Monsters +X
Extra AP Against Monsters Up (from PRI)
Extra Bleeding Damage
Extra Damage to All Species +X
Extra Damage to All Species +X (Exc. Humans)
Extra Damage to Demihumans +X
Extra Damage to Humans +X
Hunting Damage +X
Ignore All Resistances +X%
Increase All AP
Increase All Accuracy
Increase Extra AP Against Monsters
Increase Extra Damage to All Species
Increase Extra Damage to All Species (Except Humans)
Increase Extra Damage to Demihumans
Increased Extra Damage to Humans
Max Stamina +X
Medium/Large Siege Tower, Cannon, and Annex for Node/Conquest War Extra Damage (Excluding Hwacha, Flame Tower) +X
Movement Speed -X%
Savage Rift Damage +X
Y% chance to recover X HP per attack
Attack/Casting Speed +X%
Attack/Casting Speed -X%
Special Effect
Lain
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ID Title Click the column headers to sort. Use Shift+click to sort by multiple columns.LevelAttack (AP)Defense (DP)AccuracyEvasionDamage Reduction
ID
 
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Level
Attack (AP)
Defense (DP)
Accuracy
Evasion
Damage Reduction
ID
 
Title
Level
Attack (AP)
Defense (DP)
Accuracy
Evasion
Damage Reduction
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ID TitleLevelAttack (AP)Defense (DP)AccuracyEvasionDamage Reduction
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