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Skill Class: Kunoichi, Ninja | ||||||||||
Preceding Skill: [Ankle Cutter V] Cut the enemy's ankle to inflict a huge amount of damage. SHIFT + LMB Can be added to a Quick Slot | ||||||||||
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Requirements: - Ankle Cutter V | ||||||||||
Attack damage 864% x2 Critical Hit Rate +100% Maximum 10 targets All Damage Reduction -20 for 5 sec on hits Forward Guard during the skill (Nullified during cooldown) Bound on hits (PvE only) (Nullified during cooldown) Down Attack 53.9% damage in PvP only | ||||||||||
Show/hide awakening effects All Damage Reduction +20 for 15 sec All Evasion +20 for 15 sec All Accuracy +20 for 12 sec Critical Hit Rate +30% for 12 sec Attack/Casting Speed +10% for 12 sec Movement Speed +10% for 12 sec All Damage Reduction -20 for 10 sec to target All Evasion -20 for 10 sec to target All Accuracy -20 for 10 sec to target Attack/Casting Speed -5% for 4 sec to target Movement Speed -5% for 4 sec to target 100 bleeding damage per 3 sec for 15 sec Instantly recover 35 HP per target Instantly recover 20 MP/WP/SP per target 15% chance to Down Smash target 15% chance to Air Smash target Back Attack damage +5% for 7 sec Down Attack damage +5% for 7 sec Air Attack damage +5% for 7 sec Critical Hit Damage +5% for 7 sec | ||||||||||
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Skill Class: Ninja | ||||
Preceding Skill: [Succession: Shadow of Darkness] Topple foes by cutting at their ankles, then use your shortsword to strike the ground to release Shadow of Darkness. SHIFT + LMB No collision while moving Can be added to a Quick Slot Hold RMB to perform extra attacks SPACE during the last motion of extra attacks to activate Ninjutsu: Concealment | ||||
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Attack damage 864% x2 Extra attack damage 8732% x2 Critical Hit Rate +100% Maximum 10 targets All Damage Reduction -20 for 5 sec on hits Forward Guard during the skill (Nullified during cooldown) Super Armor during extra attacks Bound on hits (PvE only) (Nullified during cooldown) Down Attack Air Attack on extra attack hits 53.9% damage in PvP only 16.14% extra attack damage in PvP only Extra attack skills unavailable during cooldown. | ||||