Skill Class: Ranger | ||||||||||
An awakened Ranger is said to attack the enemies by hiding its presence in the wind and then re-appearing in front of them. ↑ + F to perform forward moving attacks ↓ + F to perform backward moving attacks Can be added to a Quick Slot Can be used via a Quick Slot with your longbow | ||||||||||
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Requirements: - Awakening: Kamasylven Sword | ||||||||||
DAM_ATT_2 HIT_POINT HIT_TARGET USE_SKILL_ATT_POINT_INCRE_ARR COOLTIME SUCC_ATT_ATT_PERCENT_DECRE COOLTIME SUCC_ATT_CAS_PERCENT_DECRE COOLTIME SUCC_ATT_KNOCKBACK COOLTIME AIR_ATT DOWN_ATT DECRE_PVP_DAM_2 | ||||||||||
Show/hide awakening effects Extra AP Against Monsters +30 for 7 sec Extra Damage to Humans +15 for 7 sec All DP +20 for 10 sec All Evasion Rate +5% for 10 sec All Accuracy Rate +5% for 7 sec Critical Hit Rate +30% for 7 sec Attack/Casting Speed +10% for 7 sec Movement Speed +10% for 7 sec Extra Damage to Humans -15 for 7 sec for target All DP -20 for 7 sec for target All Evasion Rate -5% for 7 sec for target All Accuracy Rate -5% for 7 sec for target Attack/Casting Speed -10% for 4 sec for target Movement Speed -10% for 4 sec for target 100 bleeding damage per 3 sec for 9 sec Instantly recover 10 HP per hit Instantly recover 20 MP/WP/SP per hit 15% chance to Down Smash target 15% chance to Air Smash target Back Attack damage +5% for 5 sec Down Attack damage +5% for 5 sec Air Attack damage +5% for 5 sec Critical Hit damage +5% for 5 sec | ||||||||||
Skill Class: Ranger | ||||
Black Spirit's Rage An awakened Ranger is said to attack the enemies by hiding its presence in the wind and then re-appearing in front of them. RMB while holding ↑ + F to perform a forward moving attack RMB while holding ↓ + F to perform a backward moving attack Black Spirit's Rage -25% | ||||
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DAM_ATT_2 HIT_POINT HIT_TARGET ATT_LENGTH_ADD USE_SKILL_ATT_POINT_INCRE_ALL USE_SKILL_ATT_POINT_INCRE_ARR SUCC_ATT_ATT_POINT_DECRE_ALL SUCC_ATT_ATT_PERCENT_DECRE SUCC_ATT_CAS_PERCENT_DECRE SUCC_ATT_KNOCKBACK AIR_ATT DOWN_ATT DECRE_PVP_DAM_2 SUCC_ATT_FALL_HORSE BLACK_SPRIT_INJURY COOLTIME_NOUSE |