Grade
Class
Effects
AP doesn't decrease when it rains.
All AP +X
All Accuracy +X
All Special Attack Extra Damage +X%
Attack Speed +X
Casting Speed +X
Critical Hit +X
Displayed AP +X
Extra AP Against Adventurers +X Extra AP Against All Species +X
Extra AP Against Adventurers +X Extra AP Against Humans +X
Extra AP Against Adventurers Up Extra AP Against All Species Up
Extra AP Against Adventurers Up Extra AP Against Humans Up
Extra AP Against Demihumans +X
Extra AP Against Monsters +X
Extra AP Against Monsters Up (from PRI)
Extra Bleeding Damage
Hunting Damage +X
Increase All AP
Increase All Accuracy
Increase Extra AP Against Monsters
Medium/Large Siege Tower, Cannon, and Annex for Node/Conquest War Extra Damage (Excluding Hwacha, Flame Tower) +X
Savage Rift Damage +X
Y% chance to recover X HP on hits
Critical Hit Extra Damage +X%
Extra AP Against Adventurers +X
Extra AP Against All Species +X (Except Humans)
Extra AP Against All Species Up (Except Humans)
Extra AP Against Demihumans Up
Special Effect
Other
ID   Title Click the column headers to sort. Use Shift+click to sort by multiple columns. Level Attack (AP) Defense (DP) Accuracy Evasion Damage Reduction CLASS GRADE STATS EFFECTS
ID   Title Level Attack (AP) Defense (DP) Accuracy Evasion Damage Reduction CLASS GRADE STATS EFFECTS
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