|
Skill Class: Ranger | ||||||||||
Shoots an arrow charged with the energy of wind. SHIFT + RMB Hold SHIFT + RMB to charge Direction while charging to move | ||||||||||
| ||||||||||
Requirements: - Succession: Feathers of Lemoria - Prime: Charging Wind II | ||||||||||
Attack damage 1538% x2 Charged attack damage 6944% x2 Maximum 10 targets Knockback on hits (Nullified during cooldown) Knockdown on charged attack hits (Nullified during cooldown) Super Armor (Nullified during cooldown) Air Attack Increased attack area when charged Consumes 100 Stamina while charging Consumes 300 Stamina when moving while charging 94.69% damage in PvP only 77.65% charged attack damage in PvP only | ||||||||||
Skill Add-On Effects All Damage Reduction +20 for 10 sec All Evasion +20 for 10 sec All Accuracy +20 for 7 sec Critical Hit Rate +30% for 7 sec Attack/Casting Speed +10% for 7 sec Movement Speed +10% for 7 sec All Damage Reduction -20 for 7 sec to target All Evasion -20 for 7 sec to target All Accuracy -20 for 7 sec to target Attack/Casting Speed -5% for 3 sec to target Movement Speed -5% for 3 sec to target 100 bleeding damage per 3 sec for 9 sec Instantly recover 35 HP per target Instantly recover 20 MP/WP/SP per target 15% chance to Down Smash target 15% chance to Air Smash target Back Attack damage +5% for 5 sec Down Attack damage +5% for 5 sec Air Attack damage +5% for 5 sec Critical Hit Damage +5% for 5 sec | ||||||||||
|
Skill Class: Ranger | ||||
Black Spirit's Rage Shoots an arrow charged with the energy of wind. Auto-activated when using Charging Wind and consumes Black Spirit's Rage Black Spirit's Rage -100% | ||||
| ||||
Attack damage 5921% x2, max 2 hits Last attack damage 5921% x4 Critical Hit Rate +100% (PvE only) Maximum 10 targets All AP +30 for 60 sec when using the skill Attack Speed +25% for 60 sec when using the skill Critical Hit Rate +30% for 60 sec when using the skill Super Armor Stun on hits Down Smash on last attack hits 56.24% damage in PvP only Dismount target on hits. Injures target with 50% of the damage of a hit. | ||||