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Skill Class: Hashashin | ||||||||||
Draw forth the haladie's energy to create a giant sandstorm. SHIFT + E Can be added to a Quick Slot | ||||||||||
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Requirements: - Succession: Dark Tornado - Prime: Quicksand I | ||||||||||
Attack damage 2346% x11 Critical Hit Rate +50% Maximum 10 targets Recover 29 MP per hit Forward Guard during the skill Stun on hits (PvE only) Knockdown on last attack hits (PvE only) Down Attack 40.81% damage in PvP only | ||||||||||
Show/hide awakening effects All Damage Reduction +20 for 15 sec All Evasion +20 for 15 sec All Accuracy +20 for 12 sec Critical Hit Rate +30% for 12 sec Attack/Casting Speed +10% for 12 sec Movement Speed +10% for 12 sec All Damage Reduction -20 for 10 sec to target All Evasion -20 for 10 sec to target All Accuracy -20 for 10 sec to target Attack/Casting Speed -5% for 4 sec to target Movement Speed -5% for 4 sec to target 100 bleeding damage per 3 sec for 15 sec Instantly recover 35 HP per target Instantly recover 20 MP/WP/SP per target 15% chance to Down Smash target 15% chance to Air Smash target Back Attack damage +5% for 7 sec Down Attack damage +5% for 7 sec Air Attack damage +5% for 7 sec Critical Hit Damage +5% for 7 sec | ||||||||||
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Skill Class: Hashashin | ||||
Black Spirit's Rage Create a mighty sandstorm and quicksand that pulls everything in. Auto-activated when using Prime: Quicksand and consumes Black Spirit's Rage Black Spirit's Rage -100% | ||||
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Attack 1 damage 3563% x2 Cyclone attack damage 3563% x9 Last attack damage 3563% x1 Critical Hit Rate +100% (PvE only) Critical Hit Rate +50% (PvP only) Maximum 10 targets All AP +30 for 60 sec when using the skill Attack Speed +25% for 60 sec when using the skill Critical Hit Rate +30% for 60 sec when using the skill Attack Speed -10% for 5 sec on hits Casting Speed -10% for 5 sec on hits Movement Speed -10% for 5 sec on hits Super Armor Bound on cyclone attack hits Knockdown on last attack hits Pull in the target on hits Down Attack 27.21% damage in PvP only Dismount target on hits. Injures target with 50% of the damage of a hit. | ||||