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Skill Class: Ranger | ||||||||||
An awakened Ranger is said to attack the enemies by hiding its presence in the wind and then re-appearing in front of them. ↑ + F to perform forward moving attacks ↓ + F to perform backward moving attacks Can be added to a Quick Slot Can be used via a Quick Slot with your longbow | ||||||||||
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Requirements: - Waltz of Wind II - Awakening: Kamasylven Sword | ||||||||||
Attack damage 4519% x2 Maximum 10 targets Ranged AP +12 for 10 sec when using the skill (Nullified during cooldown) Super Armor during the skill (Nullified during cooldown) Air Attack Down Attack Damage reduced during cooldown 59.02% damage in PvP only | ||||||||||
Show/hide awakening effects All Damage Reduction +20 for 10 sec All Evasion +20 for 10 sec All Accuracy +20 for 7 sec Critical Hit Rate +30% for 7 sec Attack/Casting Speed +10% for 7 sec Movement Speed +10% for 7 sec All Damage Reduction -20 for 7 sec to target All Evasion -20 for 7 sec to target All Accuracy -20 for 7 sec to target Attack/Casting Speed -5% for 3 sec to target Movement Speed -5% for 3 sec to target 100 bleeding damage per 3 sec for 9 sec Instantly recover 35 HP per target Instantly recover 20 MP/WP/SP per target 15% chance to Down Smash target 15% chance to Air Smash target Back Attack damage +5% for 5 sec Down Attack damage +5% for 5 sec Air Attack damage +5% for 5 sec Critical Hit Damage +5% for 5 sec | ||||||||||
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Skill Class: Ranger | ||||
Black Spirit's Rage An awakened Ranger is said to attack the enemies by hiding its presence in the wind and then re-appearing in front of them. RMB while holding ↑ + F to perform a forward moving attack RMB while holding ↓ + F to perform a backward moving attack Black Spirit's Rage -25% | ||||
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Attack damage 7242% x2 Maximum 10 targets Increased attack area Ranged AP +12 for 10 sec when using the skill All AP +10 for 20 sec when using the skill All AP -10 for 20 sec on hits Super Armor during the skill Air Attack Down Attack 44.22% damage in PvP only Dismount target on hits. Injures target with 20% of the damage of a hit. Not activated during cooldown. | ||||