Search found 16 matches
- Sat Apr 28, 2018 9:46 pm
- Forum: Database development
- Topic: [Feature Request] Furniture Buffs
- Replies: 6
- Views: 3504
Re: [Feature Request] Furniture Buffs
Perfect! Thank you!
- Sat Apr 21, 2018 8:42 pm
- Forum: Database development
- Topic: [Feature Request] Furniture Buffs
- Replies: 6
- Views: 3504
Re: [Feature Request] Furniture Buffs
https://bdocodex.com/us/item/3037/
The description shows Critical Hit +2
I'd guess its buff would have something in common with one of these two entries which also show the same effect.
https://bdocodex.com/us/item/762/
or
https://bdocodex.com/us/item/15118/
The description shows Critical Hit +2
I'd guess its buff would have something in common with one of these two entries which also show the same effect.
https://bdocodex.com/us/item/762/
or
https://bdocodex.com/us/item/15118/
- Thu Apr 19, 2018 11:29 pm
- Forum: Database development
- Topic: [Feature Request] Furniture Buffs
- Replies: 6
- Views: 3504
[Feature Request] Furniture Buffs
Would it be doable to add Furniture Buff listing and filtering in a similar fashion to the effects filtering done for Alchemy and Cooking pages?
- Sat Mar 31, 2018 5:25 pm
- Forum: Database development
- Topic: Workers skills - Thank you
- Replies: 7
- Views: 3202
Re: Workers skills - Thank you
Looks like the Tooltip is getting the same skill list (Naive) for each named skill group. It should correspond to the same skills in each group listed under Skills -> Worker; right?
- Sat Mar 24, 2018 6:24 pm
- Forum: Database development
- Topic: Workers skills - Thank you
- Replies: 7
- Views: 3202
Re: Workers skills - Thank you
Yeah... that's much nicer than wondering "What's a naive skill?" Great job.
- Sat Mar 24, 2018 6:22 pm
- Forum: Bug reports
- Topic: Worker Skills - decimal placement
- Replies: 6
- Views: 3009
Re: Worker Skills - decimal placement
np, looks much better now.
- Fri Mar 23, 2018 6:36 pm
- Forum: Bug reports
- Topic: Worker Skills - decimal placement
- Replies: 6
- Views: 3009
Re: Worker Skills - decimal placement
Thanks for the base fix.
Growth divisor is still wrong.
workspeed/1000000
movespeed/1000000
luck/10000
https://imgur.com/a/aKIVc
Growth divisor is still wrong.
workspeed/1000000
movespeed/1000000
luck/10000
https://imgur.com/a/aKIVc
- Fri Mar 23, 2018 4:35 am
- Forum: Bug reports
- Topic: Worker Skills - decimal placement
- Replies: 6
- Views: 3009
Re: Worker Skills - decimal placement
Take a look at the Artisan Giant; its base Workspeed should be 75. Now level up to level 30, its max base speed at level 30 should be ~105. Its extremely rare and difficult to get Giants __with__ skill bonuses to 112, and most people are more than pleased to ever see one get 100 workspeed.
- Fri Mar 23, 2018 4:16 am
- Forum: Database development
- Topic: Workers skills - Thank you
- Replies: 7
- Views: 3202
Re: Workers skills - Thank you
Yeah... currently you'd need to go the Skills -> Worker Skills, perhaps with your nice tooltip setup you could show a flyout on the Worker page showing what skills are in that group.
- Fri Mar 23, 2018 4:10 am
- Forum: Database development
- Topic: Cultivation
- Replies: 4
- Views: 4574
Re: Cultivation
PS - an example of usage would also be similar to a case the other day where a player was trying to identify a dry safe zone for long term drying action. The RegionWeather was able to be filtered to identify a 'best fit' to try.